In this Unreal Engine livestream SideFX Game Technical Artist Paul Ambrosiussen shows a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, “Rebirth”, created in partnership with Quixel and Unreal Engine for GDC 2019. Houdini: https://www.sidefx.com/ Unreal Engine: https://www.unrealengine.comRead More →

Let’s start our Scatter HDA by getting the basic tool setup hooked into our TOP network. We will also get a few items setup in the HDA’s Type Properties. This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/Read More →

http://playstation.com/careers Our game studios, Worldwide Studios, create award-winning masterpieces that push the boundaries of play. If you want to tell amazing stories, craft brilliant narratives and collaborate with some of the best in the industry, consider one of our Worldwide Studios teams. Take your game development to the next levelRead More →

Ludum Dare 43 Youngstown Ohio

YGD and CCGD (Coal Creek Game Developers) are hosting a location spot for Ludum Dare 43 Game Jam at the Oak Hill Collaborative. This jam is completely free!Read More →

In this series of lessons by Mark Spevick, you will learn how to smash a brick wall starting with shelf tools then open up the node network to add attributes and refine the resulting simulation. Next you will dive a little deeper and add some bending and more realistic chunkingRead More →

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