Learn about Pixar’s new RenderMan for Houdini plugin, completely rewritten to support the latest interactive workflows in RenderMan. Wayne Wooten will demonstrate RenderMan’s greatly improved integration with Houdini, including interactive modeling, shading, and lighting. Wayne will also highlight features like seamless support for Houdini’s geometric attributes, volumetric rendering, and theRead More →

Part 2 of a three part tutorial. Learn more at https://www.sidefx.com/tutorials/pyrofx-fire-flames/ In this video, you will take a deeper look at the nodes that contribute to the burning tree effect and make changes to create a more realistic flame. You will learn how to split fuel and temperature, refine combustion,Read More →

Part 3 of a three part tutorial. Learn more at https://www.sidefx.com/tutorials/pyrofx-fire-flames/ In the final video, you will learn how to create presets out of your existing simulation then apply them to a burning agent who walks through four trees igniting them along the way, You will learn how to makeRead More →

In this video, we discuss the three key constructs in PDG, how the PDG graph fundamentally works at a technical level, how to perform basic customizations and additions on top of the PDG platform, the basics of how PDG interacts with existing schedulers on the market, and end with someRead More →

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