VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher levelRead More →

Houdini 9.5’s new fire and smoke tools were used to create this volume fluid simulation of a camp fire. The new DSD (Detonation Shock Dynamics) microsolver was used to simulate the flames and Houdini’s new Ramp parameter was used to control the fire’s changing colors. Point lights were instanced throughoutRead More →

This fire effect was created in Houdini 9.5 using volume fluids. The flaming ball was rolled into shot where it’s temperature attributes spread onto the fuel causing even more fire to ignite. Point lights were instanced throughout the fire to simulate its glow.Read More →