Watch this video in context on the official Unity learn pages – http://www.unity3d.com/learn/tutorials/topics/navigation/actions-and-state-base-classes In this session we will look at creating a finite state machine based AI system which can be configured in Unity’s inspector using ScriptableObjects for states and actions in those states.Read More →

Watch this video in context on the official Unity learn pages – http://www.unity3d.com/learn/tutorials/topics/topics/navigation/transitions-between-states In this session we will look at creating a finite state machine based AI system which can be configured in Unity’s inspector using ScriptableObjects for states and actions in those states.Read More →