Download the compound here: https://area.autodesk.com/downloads/mlcsamplegenerate-fuzz-on-mesh/ Generate points on object: https://forums.autodesk.com/t5/bifrost-forum/object-to-points-compound/td-p/8971041 In this video, I show you how to generate strands on a mesh surface and then randomize their orientation and lengths.
Files used: http://areadownloads.autodesk.com/wdm/maya/HTM_BOSS.zip HDR file: https://cgi.tutsplus.com/articles/freebie-8-awesome-ocean-hdris–cg-5684 In this video, we show you how to expand the physically accurate ocean tile created in part 1 into an entire ocean. Additional reading: http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-1D4CE594-25ED-4442-9C22-759E3111EFD7
Houdini 9.5’s new fire and smoke tools were used to create this volume fluid simulation of a camp fire. The new DSD (Detonation Shock Dynamics) microsolver was used to simulate the flames and Houdini’s new Ramp parameter was used to control the fire’s changing colors. Point lights were instanced throughout