Let’s finish up our Scatter HDA and get some VEX code in place to handle the data on the points, so we are instantiating foliage in Unity. This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/Read More →

Let’s start our Scatter HDA by getting the basic tool setup hooked into our TOP network. We will also get a few items setup in the HDA’s Type Properties. This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/Read More →

Whether you are a feature film VFX artist, a game developer or a commercial studio, Houdini 17.5 brings you new and enhanced tools to meet your most demanding production requirements. Houdini 17.5 is a important release that includes a number of key features including the introduction of PDG | ProceduralRead More →