This long awaited feature is finally here!

Learn more about Blender 2.8 on https://code.blender.org

Download experimental builds at https://builder.blender.org/download

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A nifty little feature was added to the viewport background, plus Cycles masking/visibility functionality is back temporarily until the overrides system is fully working.

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This shader is an implementation of the paper by Chiang et al., which was used in the Disney film, “Zootopia”®.
Documentation: https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/hair_principled.html

Landed in both master and Blender 2.8. Will it come to EEVEE? Eventually parts of it can be made compatible but it won’t look the same as this is quite raytracing heavy.

Artwork by Chris Chuipka, thanks!

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One of the missing parts of Blender 2.8 until now was something as simple yet complex as being able to see wires on your models. To test topology or simply modeling. Wireframes are back! What’s next? Per-object visibility in the Outliner perhaps?

Artwork by Nazar Noschenko

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A new option in the layout engine lets buttons be displayed in a single column, gaining horizontal space, providing better readability and making it easier for developers (and add-ons) to add new features in the future.

Download experimental builds at https://builder.blender.org/download

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The workbench engine just got a new mode to help you visualize your models in different lighting using your own custom HDRIs! This lays the foundation for custom other stuff as well, did someone say matcaps?

Artwork: Wasp Bot by Emiliano Colantoni

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Lukas Stockner just committed support for IES lights in Cycles!

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Two new area shapes are now available for EEVEE and Cycles!

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In this quick overview Pablo Vazquez shares the work done recently by Dalai Felinto in Blender 2.8 regarding the management of Collections.

* Call for Icons: https://developer.blender.org/T53840

Learn more about Blender 2.8 at https://www.blender.org/2-8/Read More →

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