We connect with Peter Ridgway, Global CG Supervisor, and Miguel Mendez, Technical Artist, on how KING has developed a global platform of modular tools that enables artists to develop 3D environments for any KING game. Using Houdini Engine, they can build and deploy Houdini tools to target apps such asRead More →

In Part 5, we will rig the Left Leg. The leg will have both Forward and Inverse Kinematics and ability to twist both the upper and lower leg. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & Neck – https://youtu.be/SqD650qZmBk 3) Left Arm – https://youtu.be/zOXy-EeZHtU 4) LeftRead More →

In Part 3, we will begin rigging the Left Arm. The arm will have both Forward and Inverse Kinematics, the ability to twist both the upper and lower arm as well as ‘space switching’ for the wrist. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & NeckRead More →

In Part 2, we will work on the Neck, Head and Eyes. We will add ‘space switching’ to the Head and Eyes using constraints. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & Neck – https://youtu.be/SqD650qZmBk 3) Left Arm – https://youtu.be/zOXy-EeZHtU 4) Left Hand & Left ArmRead More →

Montreal’s SHED tackled the challenge of creating a beautiful family of bears with ‘bigger than life’ personalities – finding a balance between stylization and realism. SHED used Houdini in a wide variety of ways, including character FX (fur creation and grooming, sliding skin using a cloth solver, etc), environments, lighting/lookdev,Read More →

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