This is an introductory video on rigging in Houdini, which will go over rigging as an overview, HDAs, objects vs geometry, parenting and hierarchies, bones and nulls, animation controls, constraints, rotation order/gimbal lock, naming conventions, mirroring and rigging, and animation scripts. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2)Read More →

In Part 5, we will rig the Left Leg. The leg will have both Forward and Inverse Kinematics and ability to twist both the upper and lower leg. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & Neck – https://youtu.be/SqD650qZmBk 3) Left Arm – https://youtu.be/zOXy-EeZHtU 4) LeftRead More →

In Part 2, we will work on the Neck, Head and Eyes. We will add ‘space switching’ to the Head and Eyes using constraints. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & Neck – https://youtu.be/SqD650qZmBk 3) Left Arm – https://youtu.be/zOXy-EeZHtU 4) Left Hand & Left ArmRead More →