March 23, 2:30 pm (San Francisco) – Get an overview of the performance initiatives underway at Unity and share a deeper look at the technology developed to transform high-level C# code to efficient machine code. Dive into examples and look at traditional C++ engine code and compiler output to compareRead More →

Watch this video in context on the official Unity learn pages – http://www.unity3d.com/learn/tutorials/topics/scripting/project-architecture-and-review In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. InRead More →

Watch this video in context on the official Unity learn pages – http://www.unity3d.com/learn/tutorials/topics/scripting/creating-exits Blog post on serialization: https://blogs.unity3d.com/2014/06/24/serialization-in-unity/ In this session we will learn how to program a text based adventure game in which the player explores a series of rooms by reading text and inputting commands via the keyboard.Read More →