Get the new textured brushes on Blender Cloud: https://cloud.blender.org/p/gallery/5ccfe64353b85e279cf72acd

Download Blender 2.80 Beta: https://builder.blender.org/download
Learn more on https://code.blender.org

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Music: Oskar_Schuster-SneeuwlandRead More →

* * * Download links below! * * *
After watching this tutorial by Matias Mendiola you’ll have covered the basics of the new 2D workflow in Blender 2.8. From drawing to coloring, animating, adding modifiers and even FX!

* Download Blender 2.8 Alpha 2: https://builder.blender.org/download
* Download the .blend file: https://cloud.blender.org/p/gallery/5b7433ecbf419c0d249af5f0

Learn more about Blender 2.8 on https://code.blender.org

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Join the Development Fund https://www.blender.org/foundation/donation-payment/

Read the planning update https://code.blender.org/2018/08/blender-2-8-planning-update/

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Behold: NEW BLENDER 2.8 MATCAPS! Fresh from the oven, community contributed, beautiful, sharp, high color depth, and I will run out of adjectives for the awesome work the community has achieved.
Read more at https://devtalk.blender.org/t/call-for-content-matcaps/737/

Learn more about the Blender 2.8 on https://code.blender.org

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A nifty little feature was added to the viewport background, plus Cycles masking/visibility functionality is back temporarily until the overrides system is fully working.

Learn more about Blender 2.8 on https://code.blender.org

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This shader is an implementation of the paper by Chiang et al., which was used in the Disney film, “Zootopia”®.
Documentation: https://docs.blender.org/manual/en/dev/render/cycles/nodes/types/shaders/hair_principled.html

Landed in both master and Blender 2.8. Will it come to EEVEE? Eventually parts of it can be made compatible but it won’t look the same as this is quite raytracing heavy.

Artwork by Chris Chuipka, thanks!

Learn more about Blender 2.8 on https://code.blender.org

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Popovers makeovers! And a bunch of new little features for the 3D Viewport.

Learn more about Blender 2.8 on https://code.blender.org

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One of the missing parts of Blender 2.8 until now was something as simple yet complex as being able to see wires on your models. To test topology or simply modeling. Wireframes are back! What’s next? Per-object visibility in the Outliner perhaps?

Artwork by Nazar Noschenko

Learn more about the Blender 2.8 Code Quest on https://code.blender.org

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A new option in the layout engine lets buttons be displayed in a single column, gaining horizontal space, providing better readability and making it easier for developers (and add-ons) to add new features in the future.

Download experimental builds at https://builder.blender.org/download

Learn more about the Blender 2.8 Code Quest on https://code.blender.org

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The workbench engine just got a new mode to help you visualize your models in different lighting using your own custom HDRIs! This lays the foundation for custom other stuff as well, did someone say matcaps?

Artwork: Wasp Bot by Emiliano Colantoni

Learn more about the Blender 2.8 Code Quest on https://code.blender.org

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