Tony shows off some new tools and starts a new mech/robot in this episode! ZBrush for 2D Line Art & Illustration – Tony Leonard – Episode 19 Tony’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/tony-leonard/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush: https://pixologic.com ZBrush Community: http://ZBrushCentral.com Try ZBrush for 45Read More →

Highlights from this stream: -Trabaje en mi rediseño robotico de Honda de Street Fighter -Usando booleans y primitivas para el hardsurface -Mostre como suelo usar booleans tambien para impresion 3D y hacer los modelos huecos Óscar’s Monthly Schedule Available Here: http://pixologic.com/zbrushlive/author/oscar-trejo/ Learn more about ZBrushLIVE: http://ZBrushLIVE.com Learn more about ZBrush:Read More →

Watch this video in context on the official Unity learn pages – http://www.unity3d.com/learn/tutorials/topics/navigation/actions-and-state-base-classes In this session we will look at creating a finite state machine based AI system which can be configured in Unity’s inspector using ScriptableObjects for states and actions in those states.Read More →