Description: In this tutorial, you learn about the new Path Deform modifier that replaces its older namesake and drastically improves the functionality. You will experiment with it in various scenarios including how to use it in conjunction with the Freehand spline tool. Level: Intermediate Recorded in: 3ds Max 2018.2 FilesRead More →

Description: In this tutorial, you learn about new improvements made at the Spline level. These include a new Freehand Spline creation tool and various modifiers to adjust the curvature and topology of newly created splines. Level: Intermediate Recorded in: 3ds Max 2018.2 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MOD_st-basics.zip This tutorial is intended forRead More →

Learn how to use Arnold’s VR Camera to render a scene in stereoscopic 360-degree left eye/right eye output. This can be very useful for immersive experiences, where a customer can take your design and explore it with a VR headset. Level: Intermediate Recorded in: 3ds Max 2018 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zipRead More →

While the Arnold Renderer is compatible with many of 3ds Max’s features including Photometric Lights, this movie shows you the benefits of using Arnold Lights to illuminate a scene. Level: Intermediate Recorded in: 3ds Max 2018 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zip This tutorial is intended for use with 3ds Max version 2018Read More →

In this tutorial, learn how to use Motion Paths and Bezier handles to control your animation without reverting back to the Curve Editor. From 3ds Max 2018 onward, you can display Motion Paths in the viewport and edit keyframes and Bezier handles interactively. Level: Intermediate Recorded in: 3ds Max 2018Read More →

In this movie, take a look at Physically-Based Rendering (PBR) textures and how to create them. These textures used in a 3ds Max project are extremely important when exported and viewed in a real-time engine such as Stingray has to offer. Level: Intermediate Recorded in: 3ds Max 2017.1 & StingrayRead More →

In this tutorial, learn how to use the Data Channel Modifier to render a mesh based on its the curvature information. Level: Advanced Recorded in: 3ds Max 2017 Update 1 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/htm-gnl_datamapmod-p1.zip Guest producer and narrator: Martin Ashton This tutorial is intended for use with 3ds Max Version 2017Read More →

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