In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel. Notes – Level: Intermediate – Recorded in: 3ds Max 2016 – The interface in this tutorial appliesRead More →

In this tutorial, you learn to “package” graphs and dependent files so you can move them from one system to another. You also learn to “install” MCG tools that you collect from other sources and third-party vendors. Notes – Level: Intermediate – Recorded in: 3ds Max 2016 – The interfaceRead More →

In this tutorial, you will learn how to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define. NotesRead More →

In this tutorial, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together. Notes – Level: Intermediate – Recorded in: 3ds Max 2016 – The interface in this tutorial applies toRead More →