In this tutorial, learn how to use the Data Channel Modifier to render a mesh based on its the curvature information. Level: Advanced Recorded in: 3ds Max 2017 Update 1 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/htm-gnl_datamapmod-p1.zip Guest producer and narrator: Martin Ashton This tutorial is intended for use with 3ds Max Version 2017Read More →

In this tutorial, learn how to use the Blended Box Map to project maps onto an object in a way that doesn’t require complex UV Mapping. This Part 2 movie shows how to use Blended Box Mapping to texture an uneven terrain. Level: Intermediate Recorded in: 3ds Max 2017.1 UpdateRead More →

In this 3ds Max tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. It’s a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required. Level: Intermediate RecordedRead More →