Learn how to use Arnold’s VR Camera to render a scene in stereoscopic 360-degree left eye/right eye output. This can be very useful for immersive experiences, where a customer can take your design and explore it with a VR headset. Level: Intermediate Recorded in: 3ds Max 2018 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zipRead More →

Learn how to set Arnold to illuminate and render an architectural interior. You will start with a simple living space environment and learn how to use Arnold features and workflows to illuminate a scene from scratch. Level: Intermediate Recorded in: 3ds Max 2018 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zip This tutorial is intendedRead More →

In this multi-part tutorial, you learn about the new Arnold Renderer, MaxtoA, and what it brings to 3ds Max 2018. This Part 1 movie introduces you to the basics of setting up Arnold Renderer in 3ds Max 2018. Level: Intermediate Recorded in: 3ds Max 2018 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zip This tutorialRead More →

In this tutorial, learn how to use Motion Paths and Bezier handles to control your animation without reverting back to the Curve Editor. From 3ds Max 2018 onward, you can display Motion Paths in the viewport and edit keyframes and Bezier handles interactively. Level: Intermediate Recorded in: 3ds Max 2018Read More →

In this tutorial, learn how to use the Data Channel Modifier to render a mesh based on its the curvature information. Level: Advanced Recorded in: 3ds Max 2017 Update 1 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/htm-gnl_datamapmod-p1.zip Guest producer and narrator: Martin Ashton This tutorial is intended for use with 3ds Max Version 2017Read More →

In this tutorial, learn how to use Blended Box Map to project maps onto an object in a way that doesn’t require complex UV Mapping. This Part 3 movie shows the animation limitations associated with this map type and how to prevent them. Level: Intermediate Recorded in: 3ds Max 2017.1Read More →

In this tutorial, learn how to use the Blended Box Map to project maps onto an object in a way that doesn’t require complex UV Mapping. This Part 2 movie shows how to use Blended Box Mapping to texture an uneven terrain. Level: Intermediate Recorded in: 3ds Max 2017.1 UpdateRead More →