In this movie, take a look at Physically-Based Rendering (PBR) textures and how to create them. These textures used in a 3ds Max project are extremely important when exported and viewed in a real-time engine such as Stingray has to offer. Level: Intermediate Recorded in: 3ds Max 2017.1 & StingrayRead More →

In this tutorial, you learn how to use the Data Channel Modifier to create a procedural logo animation by controlling each element of a mesh. Level: Advanced Recorded in: 3ds Max 2017 Update 1 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/htm-gnl_datamapmod-p2.zip Guest producer and narrator: Martin Ashton This tutorial is intended for use withRead More →

In this tutorial, you learn to export 3ds Max’s Populate Characters to Stingray, so you can enrich real-time scenes with live animated characters. Level: Intermediate Recorded in: 3ds Max 2017, Stingray 1.4 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_pop2sting.zip This tutorial is intended for use with 3ds Max version 2017 or higher. ► ForRead More →

In this tutorial, you learn to render a 360° Panorama of your 3D scene that you can view on your mobile device or with the help of a Google Cardboard. Level: Intermediate Recorded in: 3ds Max 2017 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_360pano.zip This tutorial is intended for use with 3ds Max versionRead More →

In this 3ds Max tutorial, learn how to adjust the UV clusters to minimize distortion and then you pack them into the UV area. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additionalRead More →

In this 3ds Max tutorial, you unwrap the texture coordinates on the low-poly column, in preparation to extract normal maps. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREARead More →

In this 3ds Max tutorial, you learn how to extract low-poly models from their respective high-poly counterparts. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREA by Autodesk |Read More →