In this lesson, we use what we learned in lessons 7 and 8 to animate your rocket taking off and landing on the moon! Specifically, this tutorial will teach you about: – Keyframe animation – The 12 principles of animation (specifically: anticipation, follow through, squash and stretch, exaggeration, timing, andRead More →

In this tutorial, I show you how to add finger joints to the rig created in this tutorial: https://youtu.be/c538zkwxgTQ In order to do that, I walk you through HumanIK, a rigging middleware included with Maya that’s also compatible with other Autodesk products as well as non-Autodesk products (like game engines).Read More →

Motion Library is now a native plugin in Maya, making it easier for you to find affordable (including over 50 free ones to get started!), high-quality character animations for your Maya projects. In this video, Senior Product Owner, Mark Tanner walks through searching, previewing, and purchasing motion assets natively, rightRead More →

In this short lesson, I’ll show you how to create the most useful lights in Maya, how to display them in the Viewport along with shadows, and how to adjust their properties. Check out the whole series! https://www.youtube.com/playlist?list=PLD8E5717592CF5C26 Created in Maya 2020Read More →

In this LA Houdini User Group presentation Justin Dykhouse shows his workflow for creating line art on paper using Houdini and a robotic pen plotter. He’ll discuss creating designs in Houdini, converting to scalable vector graphics files (SVG), preparing designs for the plotter, and the printing process. Justin Dykhouse’s WebsiteRead More →

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