Description: In this tutorial, you learn about the new Path Deform modifier that replaces its older namesake and drastically improves the functionality. You will experiment with it in various scenarios including how to use it in conjunction with the Freehand spline tool. Level: Intermediate Recorded in: 3ds Max 2018.2 FilesRead More →

Description: In this tutorial, you learn about new improvements made at the Spline level. These include a new Freehand Spline creation tool and various modifiers to adjust the curvature and topology of newly created splines. Level: Intermediate Recorded in: 3ds Max 2018.2 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MOD_st-basics.zip This tutorial is intended forRead More →

Learn how to use Arnold’s VR Camera to render a scene in stereoscopic 360-degree left eye/right eye output. This can be very useful for immersive experiences, where a customer can take your design and explore it with a VR headset. Level: Intermediate Recorded in: 3ds Max 2018 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zipRead More →

In this tutorial, learn how to use Blended Box Map to project maps onto an object in a way that doesn’t require complex UV Mapping. This Part 3 movie shows the animation limitations associated with this map type and how to prevent them. Level: Intermediate Recorded in: 3ds Max 2017.1Read More →

In this 3ds Max tutorial, learn how to use Blended Box Map to project maps onto an object in a way that doesn’t require complex UV Mapping. Blend between projection directions to eliminate hard seams. Level: Intermediate Recorded in: 3ds Max 2017.1 Update Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_bbm.zip This tutorial is intendedRead More →