In this 3ds Max tutorial, you learn how to extract low-poly models from their respective high-poly counterparts. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREA by Autodesk |Read More →

In this tutorial, you will learn how to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define. NotesRead More →

In this tutorial, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together. Notes – Level: Intermediate – Recorded in: 3ds Max 2016 – The interface in this tutorial applies toRead More →