This year’s contributors: Alt.VFX Anima Blue Sky Studios Cantina Creative DNEG Electric Theatre Collective Framestore Goodbye Kansas Hybride Technologies JAMM Main Road Post The Mill Mr X Panoply Pixomondo Polygon Pictures Shirogumi Inc. Stormborn Studios Toei Animation UPP Walt Disney Animation StudiosRead More →

The Heretic is a short film created by Unity’s Demo Team. The film uses every aspect of Unity’s High Definition Rendering Pipeline, features advanced effects created with the VFX Graph, and showcases Demo Team’s first realistic digital human. Read more at https://on.unity.com/36jOXHY Written and directed by Veselin Efremov Check outRead More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes, for faster rigs. In this video, Will demos the new Pick Matrix attribute for filteringRead More →

Maya 2020 adds over 60 new animation features and updates. In this series, Maya Animation Product Owner, Mark Tanner, explores the latest updates in the Graph Editor. In this video, Mark demos new and improved workflows for changing default In and Out Tangents in the Graph Editor.Read More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes, for faster rigs. In this video, Will shows how the new Offset Parent Matrix inputRead More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. Will walks through how the new Proximity Pin can be used to precisely track positions on deforming geometry in this video.Read More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes, for faster rigs. In this video, Will shows the Blend Matrix node which can beRead More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. Will walks through the new GPU-accelerated Proximity Wrap deformer in this video, showing how it is topology independent and how you do not have to be in a rest stateRead More →

Maya 2020 adds over 60 new animation features and updates. In this series, Maya Animation Product Owner, Mark Tanner, explores the latest updates in the Graph Editor. Chosen to closely mimic scrubbing commands, Mark shows new hotkeys that speed up the task of selecting previous and next keyframes. While thisRead More →

Maya 2020 adds over 60 new animation features and updates. In this series, Maya Animation Product Owner, Mark Tanner, explores the latest updates in the Graph Editor. In this video, Mark goes through new hotkeys for Insert Key, Insert Key on Translate, Insert Key on Rotate, and Insert Key onRead More →

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