Spine User Guide – Key Frames (2/2)

Spine User Guide – Key Frames (2/2)

In this video we cover the remaining properties that can be key framed, shortcuts and how running animations at runtime are different from running animations in Spine.

0:08 – Key Frames
0:29 – Events
1:30 – Meshes
2:27 – IK
3:03 – Flip
3:54 – Shortcuts
5:44 – Runtime Differences

Accompanying Spine User Guide article:
http://esotericsoftware.com/spine-key-frames

Similar Posts:

Leave a Reply

Your email address will not be published. Required fields are marked *