This is episode 17 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.
In today’s episode we continue our discard system, showing you how to spawn an object into the world from our inventory.
We do this by getting the player’s location, rotation, adding an offset and using the spawn actor from class node to spawn it in!
Unreal Engine 4 Beginner Tutorial Series:
Survival Horror Game Assets:
Pickup Textures – http://bit.ly/2a5Hli9
Heads Up Display Assets – http://bit.ly/2aCOmV4
Battery Pickup Item – http://bit.ly/2aBZnK8
Blueprints Creations Series
In the next video we’ll be going over how we can stop the item being picked up straight away and some final finishing touches!
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Virtus Learning Hub // Media
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