SOP-Based Dynamics for Games | John Moncrief | HOUDINI HIVE GAMEDEV

This session will break down the new trend of SOPs based workflows for creating dynamic simulations in Houdini. We will discuss the thinking behind the new Vellum, Pyro, and RBD Bullet workflows in SOPs, and see how these tools work hand in hand with specific “SideFX Labs” workflows to export data for use in game engines.

John Moncrief is the Education Training Lead at SideFX. Previously, he was the Resident Dynamics Instructor and Dynamics Curriculum Manager at Pluralsight Creative. John has been teaching various visual effects software packages to creative industry professionals for more than 15 years. He lives for the rush of seeing his pupils experience “light bulb” moments. His latest passion is making sure that no software or tools can get in the way of an artist expressing their creative vision.

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