Smoke bomb

Smoke bomb

This dyanamic simulation of a smoke bomb integrates Houdini’s Rigid Body and Voxel Fluid Dynamics. The smoke is emitted using the normals of the bomb canister to make sure they emit in the proper direction. The look of the smoke is derived from the material-based noise which sticks to the smoke as it moves. The final look is also enhanced with per-voxel motion blur.

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