Lessons and Project Files: https://www.sidefx.com/tutorials/smashing-wine-glass/
Now you can add materials to the wineglass, wine and bullet. These materials will become part of the USD Scene Graph and will get assigned to the geometry using a LOP node. You can then use a Karma LOP to prepare your render settings including the use of the Nvidia Optix Denoiser. After you render, you can load the sequence into Mplay to review the results.