Smashing Wine Glass | 8 | Assign Materials and Render a Sequence

Lessons and Project Files:

Now you can add materials to the wineglass, wine and bullet. These materials will become part of the USD Scene Graph and will get assigned to the geometry using a LOP node. You can then use a Karma LOP to prepare your render settings including the use of the Nvidia Optix Denoiser. After you render, you can load the sequence into Mplay to review the results.

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