Lessons and Project Files: https://www.sidefx.com/tutorials/smashing-wine-glass/
For this shot, you only need to compute 10 frames of the simulation. You will save this to disk then use a retime node to create a longer shot where the fluid slows down then reverses in time. The retimed fluid particles will then be surfaced and output as a 50 frame sequence which will define the final shot for rendering. The wine glass and bullet will then be retimed to match.