Lessons and Project Files: https://www.sidefx.com/tutorials/smashing-wine-glass/
You are now going to create a rigid body simulation using shelf tools. This will add a DOP (Dynamic Operators) network that brings together geometry, forces and a solver node. In the wine glass geometry network, nodes will be added to prepare the geometry for simulation. You will use convex proxies so the Bullet RBD solver can handle the odd-shaped pieces of glass.