A dynamics simulation showing breaking glass and water. Shows Houdini’s dynamics environment that lets Rigid Body and Fluid solvers talk to each other.
- Houdini Foundations – Dynamics | Robert Magee (SideFX) | SIGGRAPH 2018
- Making of toon-shading look fluid effects | Masato Tsuzuki | SIGGRAPH Asia 2018 (Tokyo)
- H17 Masterclass: Vellum Overview
- Brick Smash Part 1 | Off the Shelf
- Framestore Creatures & Houdini | Framestore | Character FX & Crowds Production Talks