This demo reel previews the presenters and content being shown in the Side Effects booth [#224] at the GDC2015 [] in San Francisco. Houdini is a procedural node-based solution which can be used to create game art faster and more efficiently. In addition, assets created using Houdini can be loaded into game editors such as UE4 and Unity with their procedural controls intact. This is made possible by the Houdini Engine which works behind the scenes to cook the asset and deliver the results to the editor.

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