Shading Theory with Karma | Part 7 | Subsurface Scattering

Here you will learn the difference between diffuse and subsurface reflections. Starting with a real-world analysis of subsurface/diffuse objects, you will then learn how in CG you can use either single-scattering
or multi-scattering to get the look you need. This lesson will also explore the Transmission Color options on transparent shaders to achieve a colored glass effect.

To see all the lessons and download the Scene File:

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