Shading Theory with Karma | Part 6 | Transparency

Learn how to achieve realistic transparency. This involves setting proper refraction & reflection limits to suit your model. Learn why light bends with transmission and what IOR [index of refraction] can do for the 3D artist. You will also talk how Dispersion affects the transparent look of your shader even though this feature along with nested dielectrics are not yet supported in Karma.

To see all the lessons and download the Scene File:

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