Shading Theory with Karma | Part 3 | Roughness & Absorption

Learn what roughness means for diffuse reflections along with how roughness changes specular lobes. Explore the relationship between Fresnel and roughness and learn about absorption and best practices for albedo parameters. These concepts will then be tested on the principled material using the shaderbot.

To see all the lessons and download the Scene File:

Leave a Reply

Your email address will not be published. Required fields are marked *