Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019

Valentine gives a comprehensive look at the adoption of Houdini by Tech Art while working on Sea of Thieves.

“Although we only began to learn and apply Houdini mid-way through production, it proved an invaluable tool in the Tech Art toolbelt. This talk explores the deepening link in our workflow between shader development and Houdini tooling with detailed breakdowns of specific use-cases, including lightning strikes, kraken tentacles, vomit and clouds.”

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