Sci-fi Terminal and Tanks | Part 5 | High Poly to Low Poly

In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. To make the geometry more game-friendly, you will set up high poly and low poly versions of the elements of this prop then you will set up UVs and bake out textures that you can use to develop the look of the prop using Substance Painter. This will give you a finished asset that will work effectively in your game.

Complete Tutorial & Source Files:

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