Sci-fi Terminal and Tanks | Part 4 | Building the Digital Asset

In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. To make the procedural nature of this prop available in the Unity game engine, you will wrap everything into a Houdini Digital Asset with key parameters promoted to allow for adjustments in Unity. You can then test the asset in the editor then tweak its UI to give your level designer lots of control.

Complete Tutorial & Source Files:

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