Sci-fi Terminal and Tanks | Part 2 | Modeling the Fuel Tank

In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. Modeling the fuel tank will also involve different modeling techniques including booleans, sweep and more. These all combine into a fuel tank design that can be easily repeated to create the focus of the terminal prop.

Complete Tutorial & Source Files:

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