Sci-Fi Door Generator | Part 3 | High and Low Res Poly

Full Tutorial: https://www.sidefx.com/tutorials/sci-fi-door-generator/

To create game-ready art, you will prepare high resolution and low resolution geometry which can then be used to bake out textures. You will also use curvature and occlusion to find areas where you can add dirt maps. These get baked out too and will be used in the next lesson to create the final shader.

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