Sci Fi Crates | Part 3 | Bake the Textures


In this lesson, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal.

Starting with a high-resolution version of the crate you will then use a low res version to bake out normal maps. You will also use curvature and other features of the crate to generate masks which can be used to construct a Unity material. When you make adjustments to the crate, you can then update the maps using built-in baking options.

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