Sci Fi Crates | Part 3 | Bake the Textures

PROJECT FILES: https://www.sidefx.com/tutorials/sci-fi-crate-generator/

In this lesson, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal.

Starting with a high-resolution version of the crate you will then use a low res version to bake out normal maps. You will also use curvature and other features of the crate to generate masks which can be used to construct a Unity material. When you make adjustments to the crate, you can then update the maps using built-in baking options.

Leave a Reply

Your email address will not be published. Required fields are marked *