Sci Fi Crates | Part 2 | Create the Digital Asset


In this lesson, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal.

Once the crate is ready, you will encapsulate the network nodes into a single digital asset which can be stored on disk and shared with other apps such as Unity. You will then build a high level user interface by promoting parameters and organizing them using folders. As you make changes, you will rebuild the asset in Unity to test the new controls to make sure they work properly.

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