Saving Player Objectives -#9 Creating A Survival Horror (Unreal Engine 4)

This is episode 9 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.

Today we look at we can save the player objectives that we created in the last episode. Having said that we use the save game system to ensure that the player has the same objectives when they open/close the game.

Unreal Engine 4 Beginner Tutorial Series:

Survival Horror Game Assets:
Pickup Textures –
Heads Up Display Assets –
Battery Pickup Item –

Blueprints Creations Series

Next Video
In the next video we’ll be going over how we can create a battery powered flashlight complete with pickups and a battery level bar on the HUD.

Don’t forget you can help support the channel on Patreon!

Subscribe for new episodes weekly!

Virtus Learning Hub // Media
Youtube Channel –
Facebook Page –
Twitter Page –
Google Plus –

Leave a Reply

Your email address will not be published. Required fields are marked *