From the Houdini 18.5 HIVE (Originally broadcast October 29, 2020)
You will learn how to retarget mocap clips using the new KineFX tools, onto your classic OBJ character rig. Along the way, we will look at how to correct the retargeted character and address issues like interpenetrating geometry, skin weights – and more.
Bogdan Zykov is a classically trained artist (Master’s degree from Cherkasy State University) and made the switch to computer graphics, when he started working as a concept artist. He later switched to 3D modeling and focused on sculpting in ZBrush. Currently, he is a CG generalist in the gaming company, BidOn Games Studio. Nowadays, what he is most intrigued and focused on, is the area of automation in character creation in Houdini and welding parts of that pipeline together with Python.
00:02:16 retarget animation
00:12:36 editing animation
00:17:21 anatomy correction
00:23:36 geometry replacement