Realtime VFX for Games // Mike Lyndon // Houdini Illume Webinar




Michael Lyndon – from game developer The Coalition – is our guest host, joining SideFX’s Scott Keating in this webinar on Houdini for Games – featuring examples from the just-released Gears of War 4.

Topics include:
• Transitioning from Film to Video Games as a Houdini Artist
• Differences between real-time and offline VFX for a Houdini artist
• How to work within the constraints of real-time
• Rigid body destruction – building and optimizing a pipeline for speed and detail
• Creating velocity fields and flowmaps
• Creating looping fire sequences
• Using Houdini to Prototype ideas
• How The Coalition improved their rain system

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