Procedural Tools for Data Handling | Thomas Tobin | HOUDINI HIVE GAMEDEV

Thomas will be covering reconstructing game data in Houdini, pipeline tools to create an asset bank, Custom LOD HDA, PDG destruction testing.

Thomas Tobin is a Procedural Tools artist at Ubisoft Montreal. He is currently developing procedural modelling tools, game pipeline tools and quality of life HDA’s. He also teaches Houdini at the Game Art Institute online and has an intro to games course with Houdini. His goal is to smooth out art pipelines and create seamless transitions between DCC’s with Houdini tools.

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