Procedural Landmass Generation (E18: fixes and optimization)

Procedural Landmass Generation (E18: fixes and optimization)

In this episode we fix some bugs to make the project playable, and also do some optimization to help it run more smoothly.

The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation

If you’d like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague

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