This week we’ll be diving into Post Processing in UE4. Tom and Sam will go over some basics of post-processing before building a couple small shaders, one for an outline and a toon shader, which will be combined to create a sample cel-shaded look. They’ll also discuss some of the limitations applicable to mobile and VR projects.
[00:01:43] Community Spotlight
[00:05:01] Post Processing in UE4: Cel-Shading
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