Pluggable AI With Scriptable Objects – Chasing Until Target Is Dead [7/10] Live 2017/3/08

Watch this video in context on the official Unity learn pages –
http://www.unity3d.com/learn/tutorials/topics/

In this session we will look at creating a finite state machine based AI system which can be configured in Unity’s inspector using ScriptableObjects for states and actions in those states.

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