This is episode 8 of our series going over how we can create a survival horror game using Unreal Engine 4 from scratch. We’ll be going over how to create various mechanics built around the game.
Today we look at how we can create a simple player objectives system, showing you how to dynamically change and display it on your player’s screen.
We do this by create a content binding on our HUD that is tied to a variable for the mission text in the player character blueprint. We then reference and change this throughout our level.
Unreal Engine 4 Beginner Tutorial Series:
Survival Horror Game Assets:
Pickup Textures – http://bit.ly/2a5Hli9
Heads Up Display Assets – http://bit.ly/2ampfdO
Battery Pickup Item – http://bit.ly/2aBZnK8
Blueprints Creations Series
In the next video we’ll showing you how to save the objective so it persists when the player closes and opens the game!
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