Photoshop Level Design in Unity using Houdini Engine | Luiz Kruel | GDC 2019

Using the Unity-Houdini Engine plugin, Luiz demonstrates a pipeline that lets you make and edit PSD files in Photoshop then convert them into full playable levels in Unity.

This in depth talk goes through the process of building this asset and explaining the different methods used for converting images into scatter zones, spawn point placements, terrain and more.

Leave a Reply

Your email address will not be published. Required fields are marked *