Download the Unity beta: https://ole.unity.com/photogrammetrybeta
In this video we will explore the process of utilizing assets created using a photogrammetry workflow in Unity. This includes using Unity’s De-lighting tool to remove naturally occurring lighting to allow you to light your scene however you choose.
- Delayed Load Rendering Workflow | Kenneth Polonski (Embassy VFX) | SIGGRAPH 2018
- Hypercubes for VR Noobs | Matt Estela (UTS Animal Logic Academy) | SIGGRAPH 2018
- Houdini Engine for Unity
- Hex Map Generator | Anjeong Go & Fianna Wong | GDC 2018
- Make More Assets | Rob Stauffer | GDC 2018